![]() This may seem like only a minor increase, but in reality this more than doubles the map size!ģ.- If the above map size is still too small for a decent amount of people, I might consider making an even bigger version. If all clients have the same version of this mod, none of the desync/Ark slot issues will occur.Ģ.- Map size is 2560x2560 (Compared to 1280 for small maps, 1664 for medium maps, and 1792 for large maps) Reloading the save will fix this, and from this point on it will play as any other multiplayer game. This will cause the host to force his version of the map (the modded one, in this case) on to the other clients.Īs a side effect of this, the hosts (and possibly everyone else's) three unlockable Ark slots will be disabled.Īny items slotted inside of these three slots might be permanently lost (remove them before launching a multiplayer game with players who do not have the same version of this mod as well!). This is an option which will present itself to the host in the form of a pop-up when this error happens. This desync can easily be solved by clicking on the Synchronise option. This is normal since this mod changes the map templates. This is because clients without the mod and those with the mod each made a different version of the map (even with the same seed). ![]() This mod will still work even if only the host has the mod installed however, you will experience the following issues:Įveryone will get a desync error after the map has been created for the first time. You will need a (free) program like Winrar or Winzip to open the download file.ġ.- For multiplayer I advise every person who you intend to play this mod with, to download and install the same version. The following info is all included within the file itself (As a small text file called "Instructions"). The mod now also works with the base game. Please send me feedback through PM if this worked for you! Thanks! The box at the bottom right of the screen with a red bar on that eventually appears is the Quit Game button.This mod used to work with multiplayer, but recently some people have informed me they have been encountering issues when trying this. If the screen seems to have no text on it, then your game is only partly patched. If Anno 2070 says something like "modding detected" near the game version number at the bottom right of the screen and you haven't actually modded the game, then you haven't run the AutoPatcher often enough and your game is only partly patched. Rm 'Library/Application Support/CrossOver/Bottles/Anno 2070/drive_c/Program Files/Steam/steamapps/common/Anno 2070/update/support/manual/'It will still take a lot of attempts running the AutoPatcher and deleting this file to get the AutoPatcher to finish it's job. Note that the first occurence of the text "Anno 2070" in the command is the name of the bottle and you will need to put your own bottle's name in the command instead. I used the following command from a terminal window. To get the AutoPatcher to run more reliably, simply delete the file from the update directory every time the AutoPatcher hangs after downloading it. Many of the failures were problems downloading the file. The AutoPatcher then seems to get confused about how to cope with that failure the next time you run it. Until your game is fully patched, the AutoPatcher will fail almost every time that you run it. Luckily, once your game is patched the AutoPatcher doesn't do much, and so there is less opportunity for it to fail. The AutoPatcher doesn't work well under CrossOver at all and it frequently fails to download information from the web. ![]()
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